Free Coins Lightning
We gamify the student learning experience to encourage mastery, struggle, and repetition.
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Dark and light green show progress through the total number of cards in the deck. Students can tell they have played every card when the circle changes from light green to dark green.
This is what the students will see when they finish playing a deck:
The latest tweets from @lightninglink1. The Bag of Coin, as its name implies, gives you Coin. Unlike the other pictures, you don’t need an entire row of these to earn the reward. Every Bag of Coin you get after a Spin nets you a small reward, but getting an entire row of them gives a bigger payout than four individual Bags of Coin would.
Coins
Coins are rewards for persistence and struggle. More coins are awarded for harder questions. Students get bonus coins by logging in frequently and for extra lives left at the end of the deck. For example, more points are given for a multiple-choice with more options than one with fewer. Fill in the blank is worth more than multiple choice.
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Gems
Pulses
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Pulses (the lightning bolt) reward 'over-learning' behaviors (the concept that learning past mastery leads to automaticity). A pulse is earned each time a question is answered correctly, even if it has been answered correctly before.
What can students do with their Coins?
Coins can be 'spent' by the student to buy new Avatars. Have your student click their avatar picture and follow the instructions there. They can choose from the 'free' avatars or the expansion pack.
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Gems and Pulses are rewards to be collected. They are not a currency to spend.